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Technical Discussion » SOLVED - Strange Alembic points rendering
- Enivob
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Take a look under the Geometry TAB of the geo object. There is a combo/dropdown where you can turn off Render As Points.
Houdini Learning Materials » how to design procedural tool? important design concepts?
- Enivob
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Sounds like a reasonable approach. You may want to look into Instancing vs Copying for final deployment.
There is a nice example file here that demonstrates the speed benefit.
http://forums.odforce.net/topic/23294-houdini-16-wishlist/?do=findComment&comment=143811 [forums.odforce.net]
There is a nice example file here that demonstrates the speed benefit.
http://forums.odforce.net/topic/23294-houdini-16-wishlist/?do=findComment&comment=143811 [forums.odforce.net]
Houdini Indie and Apprentice » high quality lighting with shadows not working properly
- Enivob
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Technical Discussion » set Lock Flag in Python
- Enivob
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Technical Discussion » Bluescreen by Simulation
- Enivob
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Can you verify the stability of your system and hard drive?
Overclocking can cause this kind result.
Also bad RAM or mismatched timing RAM chips might cause this.
A failing hard drive might cause this too.
Does your system meet the minimum hardware requirements to run Houdini?
Try running Prime95 [mersenne.org] for 2 hours straight. This is a free program to test the reliability of computer.
Overclocking can cause this kind result.
Also bad RAM or mismatched timing RAM chips might cause this.
A failing hard drive might cause this too.
Does your system meet the minimum hardware requirements to run Houdini?
Try running Prime95 [mersenne.org] for 2 hours straight. This is a free program to test the reliability of computer.
Technical Discussion » Copy / Paste clear clip board data?
- Enivob
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I have the same problem as the original poster. I can no longer copy and paste new items to and from the clipboard, on OSX.
My paste always gives me a copy from a while ago.
I don't know how to clear the clipboard. I can't find those files mentioned above.
My paste always gives me a copy from a while ago.
I don't know how to clear the clipboard. I can't find those files mentioned above.
Houdini Indie and Apprentice » Error installing license (Apprentice)
- Enivob
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When installing Apprentice, you don't need the license server so choose the other option.
When I get license failures I do an uninstall and re-install.
When I get license failures I do an uninstall and re-install.
Technical Discussion » Houdini Mantra error
- Enivob
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Your test scene renders fine on my machine without producing any error.
If you are over clocking or wondering about the stability of your motherboard give Prime95 [mersenne.org] a try. It will stress test your system.
The way it works is you just run it for two hours. If your system stays up and continues to work then your motherboard and overclock are stable. If there are problems they are reported as failed threads.
If you are over clocking or wondering about the stability of your motherboard give Prime95 [mersenne.org] a try. It will stress test your system.
The way it works is you just run it for two hours. If your system stays up and continues to work then your motherboard and overclock are stable. If there are problems they are reported as failed threads.
Technical Discussion » Move created houdini object - Python
- Enivob
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I don't think you can put a geo inside a geo, it is a top level context. You can put a geo inside a subnet but you would have to create that subnet first or have one in your scene that you can reference.
You can create an ObjectMerge inside a geo and reference an external geo object that way.
What are you trying to do?
You can create an ObjectMerge inside a geo and reference an external geo object that way.
What are you trying to do?
Technical Discussion » Houdini Mantra error
- Enivob
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It's hard to say. Does it crash on every scene or a particular one?
Can you post the example file that crashes on your system?
Are you overclocking your system?
Can you post the example file that crashes on your system?
Are you overclocking your system?
Technical Discussion » How to get an attribute when a glue constraint is broken
- Enivob
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Inside your AutoDopNetwork dive into the remove_broken SOP solver attached to the glue network. When a bond is broken it is added to the group broken.
NOTE: You can also re-write what happens in the remove_broken solver and control when bonds break. For instance, ObjectMerge in an effector style object and use an attribute transfer to determine if the effector is close enough to break the bond.
Use the removeprim function in an AttributeWrangle to cause a bond to break.
removeprim(0,@primnum,1);
NOTE: You can also re-write what happens in the remove_broken solver and control when bonds break. For instance, ObjectMerge in an effector style object and use an attribute transfer to determine if the effector is close enough to break the bond.
Use the removeprim function in an AttributeWrangle to cause a bond to break.
removeprim(0,@primnum,1);
Technical Discussion » Fatal Error
- Enivob
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Technical Discussion » Wrangle and multiple contexts
- Enivob
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I don't think there is a performance penalty because the act of simply fetching an attribute should not cause a “cook” to occur.
Houdini Indie and Apprentice » writing expression in houdini nodes to control effects
- Enivob
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Here is a link to the expression functions you can use.
http://www.sidefx.com/docs/houdini15.0/expressions/_index [sidefx.com]
http://www.sidefx.com/docs/houdini15.0/expressions/_index [sidefx.com]
Technical Discussion » Wrangle and multiple contexts
- Enivob
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You can fetch points from any context, you just don't have access to @ptnum, for instance, so you have to fetch the point count then loop over or index them manually.
By using the path options of the point function you can actually reach out of one context and fetch points from a completely different object, like a scatter in another network.
string agent_path = “opobj/crowd_sim:crowdobject/Geometry”;
int agent_count = npoints(agent_path);
string scatter_path = “opobj/geo_target/scatter1”;
int scatter_count = npoints(scatter_path);
for (int i = 0; i < agent_count; i++) {
vector agent_location = point(agent_path,“P”,i);
vector scatter_location = point(scatter_path,“P”,i);
float scatter_distance = length(scatter_location - agent_location);
}
By using the path options of the point function you can actually reach out of one context and fetch points from a completely different object, like a scatter in another network.
string agent_path = “opobj/crowd_sim:crowdobject/Geometry”;
int agent_count = npoints(agent_path);
string scatter_path = “opobj/geo_target/scatter1”;
int scatter_count = npoints(scatter_path);
for (int i = 0; i < agent_count; i++) {
vector agent_location = point(agent_path,“P”,i);
vector scatter_location = point(scatter_path,“P”,i);
float scatter_distance = length(scatter_location - agent_location);
}
Houdini Indie and Apprentice » Smoke Collision
- Enivob
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Check out this link.
http://www.tokeru.com/cgwiki/index.php?title=Smoke_and_Pyro [tokeru.com]
Near the bottom of the page there is an example file showing smoke colliding and being moved by geo in motion.
http://www.tokeru.com/cgwiki/index.php?title=Smoke_and_Pyro [tokeru.com]
Near the bottom of the page there is an example file showing smoke colliding and being moved by geo in motion.
Houdini Learning Materials » Handheld Camera Effect
- Enivob
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You can make a camera the child of a NULL. In the Y-AXIS of the Null try this expression.
fit01(rand($T%240),0.2,0.5)
The random generator produces a number in the range of 0-1. The fit function remaps that result to a new range, in this case 0.2-0.5. $T is time modulus 240. Play with the numbers to dial in the effect.
fit01(rand($T%240),0.2,0.5)
The random generator produces a number in the range of 0-1. The fit function remaps that result to a new range, in this case 0.2-0.5. $T is time modulus 240. Play with the numbers to dial in the effect.
Houdini Indie and Apprentice » Mesh sequence UV map
- Enivob
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Technical Discussion » Houdini Indie -> Houdini FX
- Enivob
- 2540 posts
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16:9 aspect ratio is not the same as 4K, it is closer to 4:3 than you think. 1024x768 is 4:3. 1024x778 is 1/4th of 4K.
Also I am not sure if you can just load up a .hiplc file in a fully licensed version of Houdini and have it work. You may have to contact SideFx about converting it.
Also I am not sure if you can just load up a .hiplc file in a fully licensed version of Houdini and have it work. You may have to contact SideFx about converting it.
Technical Discussion » change mouse hotkeys (set keyframe etc.) to be more like C4D
- Enivob
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It may be easier to just adopt to the Houdini method.
It really is not that different. Use the SPACEBAR instead of ALT for viewport operations and use ALT instead of CTRL for keyframing.
Quite frankly middle click in C4D changing my viewports drives me crazy!!
I think we need something like OpenInterface for all applications. It would allow end users to carry their favorite keyboard shortcuts from one app to another.
It really is not that different. Use the SPACEBAR instead of ALT for viewport operations and use ALT instead of CTRL for keyframing.
Quite frankly middle click in C4D changing my viewports drives me crazy!!
I think we need something like OpenInterface for all applications. It would allow end users to carry their favorite keyboard shortcuts from one app to another.
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