( in truth I think the people excited about the vfx stuff just don't post it here )
Well, I was in the middle of developing a glass breaking pattern HDA, can bin that one now.
Vellum is looking just amazing. And i am realy looking forward to easier setups of the constrains. One solver for cloth grains and wire is great to say the least. I just hope my GPU (1070) is good enough.
The new terrain tools look great. I just hope the errosion will be fast and nice. The other additions are also very welcome, masking for scattering was possible before but now its more streamlined. So setting up more complex biome rules should be much easier.
UVs look much better now, i just hope it can be done procedurally nicely and not only manually.
One of the things not mentioned (for good reasons) is the new renderman integration and i am looking forward to try this now. I had a quick look at renderman a year ago and the lacking interactive rendering just put me of. Now that should be working. (BTW for learning purposes renderman is free without watermark and other restrictions!)
Now i just need more TIME to learn all that great new stuff. Too bad H17 does not come with that.