I my view it's impressiv what SESI can do in there development department. It looks like we have 2 big releases this year and a lot of new tools in the same software. Soon houdini is a full cg / film tool that has all department tools in it. Just crazy.
I am curious about this USD technology. Is it purely for the purpose of visualizing large scale and heavy scenes in the viewport (and renderer) where before we had to do all sort of proxy tricks… or can it completely replace the OpenGL viewport?
That is, can it be used for live geometry creation sessions as well ?
goat SideFx should have a wake for Mantra. b.1995 d.2020. 25 years in rendering tech is about 150 in human years
Well, Mantra has been evolving and being modernized at a steady rate AFAIK. I think the only common complaint about it it's not that is lacking functionality but its suboptimal speed. And maybe that lack of performance is causes by its flexibility, which is one of its great features…. But I think it's true, a great part of new use case for Houdini such as mograph (and freelancers in general) would happily sacrifice part of that flexibility for speed.
Haha I have to recognize I'm also curious about today presentation, Solaris/LookDev improvements could potentially be lots more revelant for my workflow than the 17.5/TOPs release features, so checking Twitter every once in a while but yeah, no news yet