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Technical Discussion » Matte and Shading Depth Pass
By merlino3d,
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- 2378
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By merlino3d
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Technical Discussion » Houdini 14 Graphic Issue
By louisx,
- 22
- 16129
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By suraj subudhi
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Houdini Lounge » how much gpu memory openCL(pyro) can handle?
By igou,
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By LARSX
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Houdini Indie and Apprentice » Pop sprite and motion vector plane
By merlino3d,
- 3
- 2406
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By merlino3d
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Houdini Indie and Apprentice » Group parts from point's distance
By merlino3d,
- 1
- 1610
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By merlino3d
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Technical Discussion » Object Float On FLIP Surface H14
By Enivob,
- 6
- 5292
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By Enivob
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Houdini Indie and Apprentice » Low opacity particles and position pass
By merlino3d,
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- 1504
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By merlino3d
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Houdini Indie and Apprentice » HQ Render Indie limitations?
By merlino3d,
- 8
- 6274
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By merlino3d
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Technical Discussion » Ocean displacement on basic liquid shader
By merlino3d,
- 8
- 4140
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By merlino3d
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Technical Discussion » FumeFX Scatter Light with PyroFX
By Sadjad Rabiee,
- 16
- 6297
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By Sadjad Rabiee
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Technical Discussion » how convert absolute path to relative path in motionFX
By supermac,
- 8
- 5711
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By supermac
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Technical Discussion » Viewport rendering flat gray on Radeon card
By KMcNamara,
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- 1731
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By KMcNamara
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Houdini Learning Materials » Help with POPsolver!
By luix93,
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- 3425
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By Sadjad Rabiee
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Houdini Learning Materials » No smoke rendering
By Josh Oram,
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- 2432
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By Josh Oram
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Technical Discussion » Source Particle emitting in surface normal direction - HOW
By fahadhasanpathik,
- 16
- 27797
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By fahadhasanpathik
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Houdini Indie and Apprentice » Smoke rendering as dots/particles??
By rolfcoppter,
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- 2425
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By rolfcoppter
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Houdini Learning Materials » Questions from Beginner of Houdini 13
By ling leng,
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- 3037
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By ling leng
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Houdini Learning Materials » Normals in Houdini 13
By Richard Klein,
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- 2485
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By Richard Klein
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Houdini Lounge » noise to stick to a volume??
By pip31,
- 6
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By pip31