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Technical Discussion » boneCapture attribute rename joints.
By Hastur,
- 5
- 1631
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By sannadriano
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Technical Discussion » setting up constraints for ragdoll solver with kinefx
By ppuskas,
- 2
- 855
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By VFX_Skull
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Solaris and Karma » randomizing instances with looped prototipes
By willh,
- 2
- 1308
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By mtucker
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Technical Discussion » Karma error: "Failed to complete render: exit code 139"
By OdFotan,
- 6
- 5007
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By Torbjorn "Tobbe" Olsson
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Technical Discussion » APEX manual rigging geometry missing in animate state
By cmoss,
- 5
- 1234
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By cmoss
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Technical Discussion » KineFX - can't select control geometry
By Pongoloid,
- 4
- 1734
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By syntheticperson
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Houdini for Realtime » Unreal skeletal mesh export/import/export
By annabd,
- 7
- 6330
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By quentinsking
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Technical Discussion » Help, @orient "360 degree" problem
By hign,
- 6
- 1385
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By hign
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Technical Discussion » FBX Export Groups / Primitives as Separate Objects
By mephistonight,
- 14
- 19612
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By L05
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Technical Discussion » How to implement "uvsample" in vop?
By insun_Link,
- 3
- 1094
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By insun_Link
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Technical Discussion » Need help understanding how to zero out joint local rotation
By mrpdean,
- 3
- 790
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By mrpdean
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Technical Discussion » Blur or Smooth Bone Weight - KineFX Stuff
By Milad Savar,
- 8
- 1604
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By Milad Savar
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Technical Discussion » Is there a way to scale the position of kinefx joints?
By goose7,
- 1
- 870
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By willh
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Technical Discussion » General lighting questions
By Sybaris,
- 12
- 1636
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By Sybaris
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Technical Discussion » How to select a point in the viewer at same position?
By jerry7,
- 3
- 819
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By jerry7
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Technical Discussion » rotation order kinefx.
By evanrudefx,
- 6
- 1251
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By evanrudefx
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Technical Discussion » Cloth emitter that wraps around rope like cling film
By navee,
- 2
- 769
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By willh
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Technical Discussion » [KineFX] Rig Attribute VOP (Point Mode Not Working)
By bentraje,
- 1
- 881
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By willh
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Technical Discussion » Animated texture work on mantra but not in karma
By bgood,
- 4
- 1378
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By bgood
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Technical Discussion » FBX with custom hierarchy
By DrViJ,
- 5
- 1437
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By DrViJ