Houdini 17 Sneak Peek

Posted Oct. 01, 2018
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Houdini 17 Banshee includes a wealth of new features, including a GPU-accelerated multisolver for cloth, hair, soft bodies and grains, a new white water solver, a material-based destruction framework, facial autorigs, fullbody IK, enhanced animation and modeling workflows, UV autoseaming, GLTF I/O, gamedev tools and much more.


On October 2, SideFX hosted the Houdini 17 Launch event at Cirque Éloize in Montreal. The presentation is now available online:



The H17 release is planned for October 10.

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Music Credits: Olivier Orand 

Album: Human | Live Nuit Hypnotique #4
Tracks: Forgotten Ritual, Benares


COMMENTS

  • Rod TD 1 year ago  | 

    Ok, i´m officially in shock! WOW!
    Thanks guys at SideFX for all this incredible new stuff!

  • bingzuoshuijing 1 year ago  | 

    牛逼!!!

  • wacooa 1 year ago  | 

    Awesome 666

  • Kundan Basnet 1 year ago  | 

    Wow Sidefx did it again.

  • kuimig 1 year ago  | 

    very 屌!

  • Lyn 1 year ago  | 

    非常

  • Mugi 1 year ago  | 

    You guys are the best. Thanks for all ya efforts. No wasted moonlight.

  • monci 1 year ago  | 

    碉堡了

  • Santi Gutierrez 1 year ago  | 

    Congrats !!! awesome release and a lot of work behind. Houdini is growing so fast......

  • Zoo 1 year ago  | 

    Can't wait :)

  • Pavel Dostal 1 year ago  | 

    excellent, houdini team is best

  • qral 1 year ago  | 

    wow! looking forward :-)

  • JohnDraisey 1 year ago  | 

    Looks like I won't need Marvelous Designer anymore! And omg, the hair physics and cloth physics. =O

    • Pavel Geraskin 1 year ago  | 

      I don't think that 17 will have all Marvelous features. I think Marvelous will be still better choice for cloth.

    • JohnDraisey 1 year ago  | 

      No way, Marvelous has a ton of cool features. But I wouldn't mind building tools to copy any missing features. We're currently figuring out how to treat COPs like Substance Designer, and things are progressing well. Managed to get texture displacement to affect geometry in the viewport, so I'm very happy about that.

  • Kwesikwaa 1 year ago  | 

    Amazing! terrific! What else can i say

  • Peter Jansen 1 year ago  | 

    Can't wait! Looks incredible. Genuinely amazed at how many features come out in each release.

  • iahmedabdelnaby 1 year ago  | 

    Great as usual Sidefx

  • cgdvs 1 year ago  | 

    非常厉害,在行业软件里每项都是顶尖了。

  • q276822076 1 year ago  | 

    I love houdini !

  • Otaku007 1 year ago  | 

    卧槽 666

  • pisces 1 year ago  | 

    fucking awsome, it comes all the features i am trying to implement

  • joos 1 year ago  | 

    你们这群屌丝

  • Laven666 1 year ago  | 

    freaking cool~

  • Edison 1 year ago  | 

    这么多中文评论怎么还不出中文文档呢

    • a48717971 1 year ago  | 

      可能是因为在中国一套都没卖出去……

      • poka 1 year ago  | 

        你说的对

  • Derrick Archuleta 1 year ago  | 

    Updates across the board, thank you SideFX!!!

  • h_daniel_works 1 year ago  | 

    So AMAZING, my fricking jaw dropped and I almost spilled my coffee over the keyboard. Superb work SideFX! Love the new cloth Solver, Pyro Retime Tool, Open VDB Sourcing and the new NVIDEA OptiX Denoiser!! Every feature is outstanding cant wait till release!
    Once again Thanks so much for the hard work SideFX-Team and this extremly awesome release!!

    • JohnDraisey 1 year ago  | 

      Right?! I jumped out of my seat. Those fur physics!!!

  • amin cgi 1 year ago  | 

    Wow, that's great

  • ciclopez 1 year ago  | 

    Incredible update! can't wait to test it out. Thank you SideFX!
    Please, never let Autodesk buy you, you know why :D

  • cybernetix 1 year ago  | 

    NEXT LEVEL

  • Seaton 1 year ago  | 

    Like modeling in Houdini!

  • RamaKrishna 1 year ago  | 

    The beast awakens..!!

  • asawant 1 year ago  | 

    Thanks to SideFX RnD Team for putting immense hard work ,looking forward to this great new version.

  • theviolator 1 year ago  | 

    Houdini is an amazing software, every new release gets me fall in love with it all over again!

  • xunmen 1 year ago  | 

    it's wonderful. houdini is always power!!!!

  • McKormick 1 year ago  | 

    Now that is first class Major Release. Great work!

  • vertigo262 1 year ago  | 

    Looks really cool! But i was kind of hoping for more of a real time interface gearing towards real-time animation output. Especially with RTX technology! I have not yet seen a 3D Animation interface that is geared towards that, which Maya was trying to do long ago,and is now easily achievable, while Game Engines are doing it. Although it looks like Blender 2.8 is going that way. But I'd rather see it in Houdini!

  • Scott Turner 1 year ago  | 

    you guys are so screwed. dont you realize paint effects can already do most of this stuff. better luck next time

    • kuimig 1 year ago  | 

      wut fxxxking wrong with u?

    • JohnDraisey 1 year ago  | 

      I used Maya paint effects from 2011~2017. They're just MEL scrips that require heavy, manual labor to get anything decent out of. It used to be my go-to foliage tool, but it wasn't fun. But when we needed an Arnold Procedural instancer for a property with 10,000 square feet of grass, shrubs, trees and mulch, we coded it in a VEX wrangle within an afternoon.

      I get where you're coming from. Maya has a lot of neat legacy tools. But if you give Houdini a shot, you'll see how it's an effort amplifier. For instance, I used to model buildings by hand in Maya at a rate of 1 building every 16~20 hours. Compare that to a custom tool I made in Houdini that generates full renderable buildings instantly using just a few slider parameters that I defined. It's a huge improvement in quality of life! I literally sleep more, haha.

      Maya has shelf tools that abstract the technical side and keeps things "artistic." Houdini on the other hand encourages you to build your own tools and is more "technical."

      The way that I transitioned was by choosing just one skill, Modeling, and telling myself not to do any modeling in Maya if I could help it. Eight months later, Houdini is the best modeling tool I've ever used. So yeah, just give it a shot! I guarantee it'll grow on you. =]

  • Hubert Dot 1 year ago  | 

    Paint Effects... OK. maybe you're right to some extent, but I bet that in next two H releases Maya and all the Fuc..DESK will look like rookies compared to Houdini.
    And If you're such a fun of Maya, what are you doing here, in Houdini realm?

    Keep up Sidefx.

    • Kwesikwaa 1 year ago  | 

      Hahahahaha autodesk screwed him, he got dazed haha

  • JohnDraisey 1 year ago  | 

    I used to look forward to Black Friday. Now I look forward to Houdini releases. =P

  • luomit 1 year ago  | 

    酷!

  • teak421 1 year ago  | 

    Look at all of the modeling improvements! (see text at the end!). Congrats SideFX!

  • chineseleaf 1 year ago  | 

    It's very great. does official can not be make a OpenCl master class ? i think in the future GPU calculate is better way . 17 looks like very powerfully.

  • xiaoyunnaix 1 year ago  | 

    six six six!

  • yxtx2012 1 year ago  | 

    Very much looking forward to using

  • poka 1 year ago  | 

    伟大的houdini。我爱你

  • hsolomon 1 year ago  | 

    GPU-accelerated..........Yes now we are talkin....:) Soupup Mantra with GPUs
    As always - Salute to SESI for all the efforts for VellLOPs
    GPU-accelerate everything - That should be the name of the game from now on. ( I hope you guys have seen nVidia's RTX launch.... Now I want a TOP context Turing/Tensor Operators grilling M/C, Deep learning and AI injected procedural FXing - ;-#
    Can't wait :)
    ...........hmmm at the end of the day its all about UI and practicality.
    "User Experience - Ability to search for hidden and invisible parms in Parameter Dialog."
    This alone tells SideFx started thinking about Wrangler's pains. I tell ya ! This feature may be unnoticeable or underwhelmed BUT I see this as the number 1 feature of this release. Whoever has participated in "this" problem fixing you all WILL find rest in paradise :)
    User Experience - Detailed attribute info with visualization in the node-info dialog -------as well :)
    "this" release - I am flattered as those XPBD grains :) AWESIDEFX

  • poka 1 year ago  | 

    你能找到这个。在教程页面

  • Kwesikwaa 1 year ago  | 

    Cant wait to see tomorrow's launch

  • bijianchang 1 year ago  | 

    牛逼!

  • Jason Zhu 1 year ago  | 

    千万别出中文版

  • hound2003 1 year ago  | 

    Wow) RIP dear autodesk)

  • Masoud 1 year ago  | 

    Thanks to SideFX team, Houdini's new features are awesome, but
    Is it possible to add these to next versions :
    - "Bezier Handle" method to curve SOP ...
    - Exporting camera (or primitive as Null node) to "After Effects" ...
    - Adapt Houdini's scene scale to other DCCs like Maya or Cinema4D ...
    - Rotation angle snap ...
    - "Auto-complete" functionality of "User Defined Variables", to wrangles ...
    - a "Knit Solver" ...
    - Better user interface for L-System SOP ...
    - Better workflow for bend gizmo ...
    - Border selection like 3ds-max ...
    - Selecting and transform points on multi-selected geometries, simultaneously...
    - ...
    :D

    Thanks, again ...

    • Sergen Eren 1 year ago  | 

      "- "Auto-complete" functionality of "User Defined Variables", to wrangles ..."

      Second that!!! something like VS intellisense would be so great.

  • snezz2012 1 year ago  | 

    You guys with Houdini 17 will be able to create beautiful games and movies.
    I want to offer you an 8-season plot that will fully reveal your Houdini 17!!!

  • emad 1 year ago  | 

    Thnx,its amazing

  • Hooallcc 1 year ago  | 

    How is a exclent version in CG industry! Waiting for 3days,That's 666!
    I will try to use the Houdini do everything replace Maya workflow in our pipline!

  • rezanasiri 1 year ago  | 

    Im gonna suggest the English Language academy to replace the word "trash" with the word autodesk. So for instance if someone wants to say take the trash outside, instead they would say take the autodesk outside.

  • acti 1 year ago  | 

    谢谢

  • akshat.sharda13 12 months ago  | 

    I'm looking for a way to implement digging action in unity... can anybody guide me how to use this for the same?

  • honey_khadem 10 months, 2 weeks ago  | 

    is there any way that we can have the example files of the sneakpeak ? for example for shattering?

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