| Since | 22.0 |
This component creates a look at rig for each matching eye segment - a target control the eye aims at, plus optional driver and up controls. A single main target control parents all the per-eye targets, so you can move all the eyes together or each eye independently. The component runs once over all the segments matching Segments.
Parameters ¶
Name
The name to add to the nodes created by this component. When a segment name is needed in a control name, use the string “{segment}”, which is replaced by the segment name.
Settings ¶
Target Position
The default position of each eye’s look-at target, relative to the eye joint.
Up Position
The direction of the up vector used to orient the look-at. Only used when Use Up is turned on.
Use Driver
When turned on, creates a driver control for each eye that lets you rotate the eye directly, in addition to the look-at target.
Use Up
When turned on, creates an up control for each eye that orients the eye’s twist around its aim axis.
Use World Space
When turned on, the look-at is computed in world space, so the target stays put as parent controls move. When turned off, the look-at is computed in local space.
Driven ¶
Segments
The tags that identify each eye to set up. Defaults to *_eye. Tags can be set up on skeleton joints using an Attribute Adjust Array SOP. See preparing skeletons for rigging for more information.
Driver ¶
Make sure the control names are unique. To create unique names for each eye, use the string “{segment}”, which is replaced by the segment name.
Main Name
The name of the main target control that parents all of the per-eye targets.
Target Name
The name of each eye’s target control. Use “{segment}” to insert the segment name.
Up Name
The name of each eye’s up control. Use “{segment}” to insert the segment name.
Driver Name
The name of each eye’s driver control. Use “{segment}” to insert the segment name.
Parent ¶
Parent
The parent of the main target control. If left empty, the parent of the first eye target’s joint is used. This parameter accepts APEX path patterns, so you can specify tags in this field.
Tags ¶
Shape ¶
The APEX Configure Controls SOP provides more options for changing the look of the controls.
Color
The color of the control shapes.
Scale
The scale of the control shapes.
| See also |