Houdini 22.0 Nodes Copernicus nodes

Pyro Configure Copernicus node

Configures a Pyro simulation.

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Since 21.0

Note

Although COP Pyro is in COPs, you need DOP level permissions to use it. This means that COP Pyro is not available in Houdini Core, but only in Houdini FX, Houdini Apprentice, Houdini Indie, and Houdini Education.

This node provides the initial configuration of a Pyro simulation. It generates placeholder VDBs to provide the reference field needed by Pyro Block Begin.

Parameters

Divisions

How to specify the resolution of the simulation.

Voxel Size

Uses world space units. Works best for fully 3D simulations.

Resolution

Voxel size is calculated according to the resolution of the default imaging plane. This is a 2-unit wide square. This is useful if producing effects in a canonical imaging plane, as you can tell how many voxels you have per pixel.

Coverage

This is useful for fully 3D simulations, where the camera resolution and distance to the camera can dictate an optimal voxel size. This helps avoid simulating extra detail that would not otherwise be visible from the camera.

Voxel Size

The size of a voxel in world coordinates.

Resolution

The resolution the simulation will have if it fills the standard imaging plane. 2/Resolution is the voxel size.

Pixel Coverage

Controls the number of screen-space pixels that cover a single voxel. The default of 2.5 usually provides enough visual quality.

Min Vozel Size

When the voxel size is calculated, turn this on to ensure that voxels cannot be smaller than this size.

Inputs

vdb_ref

Optional float VDB to set the voxel size.

camera_ref

Camera reference when Division is set to Coverage.

centroid_ref

A point geometry reference when Division is set to Coverage, representing the center of the simulation.

Outputs

vdb_ref

A VDB reference to control the initial voxel size of the simulation.

See also

Copernicus nodes