Houdini 22.0 Nodes Copernicus nodes

Triplanar UV Copernicus node

Generates UVs in three orthogonal projections.

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Since 21.0

This node generates UV-coordinates for X, Y, and Z projections. The node also outputs float weights for each projection.

Parameters

Normal Type

The type of the input normal.

Signed (-1 to 1)

The input normal layer ranges from -1 to 1 and likely comes from geometry.

Offset (0 to 1)

The input normal layer ranges from 0 to 1 and likely comes from a normal map.

See Normals for more information.

Blend

The amount to smooth the projections' weights.

Inputs

position

The layer that generates the UVs.

normal

The layer that defines the projection weights.

blend

An optional per-pixel blend amount that’s scaled by the Blend parameter.

Outputs

xuv

The X projection of UV coordinates.

xweight

The X projection’s weight.

yuv

The Y projection of UV coordinates.

yweight

The Y projection’s weight.

zuv

The Z projection of UV coordinates.

zweight

The Z projection’s weight.

See also

Copernicus nodes