Houdini 22.0 Nodes Copernicus nodes

Attribute Insert Copernicus node

Inserts a detached attribute into a geometry.

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Since 22.0

This node inserts a detached attribute into a geometry. The node replaces any matching attribute.

The node lets you do computation outside of the geometry and then write the finished computation back into the geometry.

Parameters

Inputs

The number of detached attributes to insert into the geometry.

Class

The class to insert the attribute as.

Note

The attribute must match in length with the elements of the set class.

Input

Insert the attribute as the source class (which is one of the attribute properties), if present.

Detail

Insert the attribute as a detail attribute.

Primitive

Insert the attribute as a primitive attribute.

Point

Insert the attribute as a point attribute.

Vertex

Insert the attribute as a vertex attribute.

Attribute Name

The name of the attribute after it’s inserted. The dropdown menu sets the type of attribute to store. The node replaces existing attributes.

Note

Input stores an attribute of the same type as the wire, but you can set another type to ensure the node properly promotes Float to Vector where needed.

Do Nothing If Unwired

Prevents erroring when the attrib# input isn’t connected. Instead, no action is performed.

Inputs

geometry

The geometry into which you insert the attributes.

attrib#

The attribute to insert into the geometry. The name of the input is based on the Attribute Name.

Outputs

geometry

The geometry with the attributes inserted.

See also

Copernicus nodes