Houdini 22.0 Nodes Copernicus nodes

Test Geometry: Capybara Copernicus node

Creates a capybara, which can be used as test geometry.

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Since 22.0

Test geometry provides some built in textured geometry to prototype and experiment with. Not only does it provide a more interesting starting point than a torus, but it is also more representative of the sort of geometry your effect will have to deal with: multiple components, holes, and not perfect geometry.

The capybara is a cute oversized rodent. This provides a starting point for experimenting with texturing and GSplats.

Many are surprised that Cappy is bipedal; but they shouldn’t be, for Cappy demonstrated excellent brachiation on the monkey bars in our test environment! And, as we all know, brachiation is an exaptation to bipedalism, so this powerful walk cycle should come as little surprise.

Parameters

Signature

The geometry can be created as either polygons or as a VDB Signed Distance Field (SDF).

Voxel Size

The size of voxels for the SDF output. Smaller voxels will more accurately represent the test geometry, but at a higher time and memory cost.

Translate

Position of the center of the feet.

Rotate

Rotation of the geometry about its center.

Uniform Scale

Uniform scaling.

Geometry

Which geometry to output when not in SDF mode.

Skin

The surface of the capybara with texture uvs.

GSplats

GSplats providing both the fur, skin, and lighting baked together.

Add Shader

Whether to attach a default shader to render the Capybara with embedded texture maps.

Texture Set

The resolution of the output textures. Note the built-in shader always uses the 512×512 textures.

Animate

Switches between the default pose and a built-in animated cycle.

Animation Clip

Walk

A looping cycle of a brave capybara walking in place.

Clothes Line

The capybara, wrestling an imaginary opponent in an imaginary ring, performs what it claims is a “clothes line” technique. Choreographic researchers are still attempting to deduce what was in the mind of Cappy at the time.

Elbow Drop

Standing on invisible ropes; the capybara delivers a dangerous elbow-drop.

Fall

Cappy demonstrating the brachiation capabilities capybaras are renowned for. Do not run for too long or the capybara may lose grip and fall!

Frame

Which frame to extract for the animation pose.

Apply Locomotion

Makes the Capybara move forward as it walks.

Number of Loops

The number of loops of the walk cycle to play.

Outputs

geo

Either a geometry or float VDB output. The geometry output will be either the surface or GSplats, the float VDB will be the SDF.

basecolor

An RGB layer of the diffuse colors.

normal

An RGB layer of offset normals.

roughness

A Mono layer of roughness.

thinness

A Mono layer of thinness, this is roughly related to what should be used for subsurface scattering.

See also

Copernicus nodes