Houdini 22.0 Nodes Copernicus nodes

Time Loop Copernicus node

Repeats input frame range to form a looping animation.

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Since 22.0

This node will repeat the time evaluated on the input to create a looping output sequence.

It can also blend the input over time to avoid a harsh seam. In blend mode, the input sequence is offset by half the interval and the original and offset are blended together to hide the point where the sequence wraps.

Parameters

Signature

The layer type that the source accepts.

See Signatures for more information.

Frame Start

The frame to start the looping sequence at. Note in the output this frame number will be unchanged. Ie, if the loop starts at frame 10, then the output frame 10 will match the input frame 10; if you want the output sequence to start at frame 1 use a Time Shift COP.

Frame Length

The length of the sequence to loop, in frames.

Loop Type

How to loop the sequence.

Cycle

When the frame length is reached, jump immediately back to the start frame. This is useful for extending already seamless sequences.

Zig-Zag

When the frame length is reached, play backwards, creating a zig-zag play pattern. This will be technically seamless, but the direction of time will clearly reverse.

Blend

A copy of the sequence is offset by half the length and blended in to hide the transition point.

Blend Shape

How to blend in the offset sequence.

Linear

A harsh saw-tooth pattern is used for blending.

Cosine

A smooth cosine curve is used for blending.

Inputs

source

The VDB, Layer, or Attribute to loop.

Outputs

loop

The input re-timed into a looping sequence.

See also

Copernicus nodes