Houdini 22.0 Nodes Copernicus nodes

Test Geometry: Squab Copernicus node

Creates a squab, which can be used as test geometry.

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Since 22.0

Test geometry provides some built in textured geometry to prototype and experiment with. Not only does it provide a more interesting starting point than a torus, but it is also more representative of the sort of geometry your effect will have to deal with: multiple components, holes, and not perfect geometry.

The good news? There are no giant squids capable of sinking ships.

The bad news? The colossal squab, a fearsome creature half-squid and half-crab, can easily snap an ocean liner in two with one of its claws.

Parameters

Signature

The geometry can be created as either polygons or as a VDB Signed Distance Field (SDF).

Voxel Size

The size of voxels for the SDF output. Smaller voxels will more accurately represent the test geometry, but at a higher time and memory cost.

Translate

Position of the center.

Rotate

Rotation of the geometry about its center.

Uniform Scale

Uniform scaling.

Add Shader

Whether to attach a default shader to render with embedded texture maps.

Outputs

geo

Either a geometry or float VDB output. The geometry output will be the surface, the float VDB will be the SDF.

basecolor

An RGB layer of the diffuse colors.

See also

Copernicus nodes