Houdini 21.0 Nodes Copernicus nodes

Flow Block End Copernicus node

End of a Flow simulation block.

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Since 21.0

This node marks the end of a Flow simulation block.

It should be paired with a Flow Block Begin COP.

Note

Compiled COP networks don’t support simulation.

Parameters

Simulate

While Flow will always need to feedback to do anything interesting, it can either work in a simulation mode where it feeds back over time; or for each frame run a set number of steps independently.

Time Scale

Control the size of the timestep within the simulation.

Iterations

When simulation is off, this controls the number of steps the solver will run in an evaluation.

Substeps

When simulation is on, each frame will be broken into this number of substeps. Substeps allow for more accurate behaviour, but might also increase diffusion.

Reset Simulation

When Simulate is on, this clears the entire simulation cache.

Start Frame

When Simulate is on, this is the frame on the Houdini playbar where the simulation starts.

Live Simulation

When Simulate is on, this turns on live simulation to provide an interactive, non-deterministic simulation mode. It simulates independent of the playbar and isn’t associated with any keyframes or caching.

This parameter (and its associated parameters) is intended as a sandbox mode where you don’t have to rely on the playbar.

Tip

Live Simulation doesn’t save the results like other simulation types in Houdini, so use a Stash COP to save results.

Toggle Live Simulation

When Live Simulation is on, this lets you pause and resume the live simulation.

Tip

You can also use the Live Simulation button to pause and resume live simulation. See Cooking controls for more information.

Live Tick

When Live Simulation is on, this is the current tick (frame) within the live simulation.

Caching

Cache Simulation

When Simulate is on, this enables the caching of the simulation. If the simulation is uncached, it will always have to cook from the start frame on any new frame.

Cached Frames

When Simulate is on, this is how many frames behind the current frame to keep cached.

Checkpoint Rate

When Simulate is on, this is the rate at which the node continually caches a single frame.

For example, set this to 24 to cache frames 24, 48, 72, and such. This allows random-scrubbing to be faster as it only has to re-cook from the checkpoint frame.

Set to 0 to disable checkpointing.

Pressure Projection

Collision Iterations

Number of collision iterations to perform. Higher iterations will result in better avoidance of the collision object, but will increase execution times.

Multigrid Iterations

Number of multigrid iterations to perform. Higher iterations will result in matching the goal divergence better, but will increase execution times.

X Border

State of borders on the left and right sides of the image. Open borders allow flow to leave the image’s bounds without resistance. Closed borders act like solid walls. When set to Periodic, flow leaving through the right side re-enters on the left side (and vice versa).

Y Border

State of borders on the bottom and top sides of the image. Open borders allow flow to leave the image’s bounds without resistance. Closed borders act like solid walls. When set to Periodic, flow leaving throgh the top side re-enters on the bottom side (and vice versa).

Inputs

color

An RGBA layer of the current fluid colors, fedback to the input.

v

A UV layer of the flow velocities, fedback to the input.

temperature

A Mono layer of the current fluid temperatures, fedback to the input.

feedback

A Cable of the current feedback data. This is fedback to the input. The structure of this cable must match the initial structure provided on the block begin.

divergence

An optional Mono layer providing a goal divergence for the velocity, allowing the fluid to expand or contract.

collision

An optional Mono layer providing a mask of the collider. Values of 1 will act like colliders.

collisionv

An optional UV layer providing the velocities of the collider.

Outputs

color

An RGBA layer of the current color values.

v

A UV layer of the current flow velocities.

temperature

A Mono layer of the current fluid temperature.

feedback

A Cable of the current feedback data.

See also

Copernicus nodes