Houdini 21.0 Nodes Copernicus nodes

Vector Transform 2D Copernicus node

Transforms the values of a UV layer in 2D space.

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Since 21.0

This node treats a layer’s UV values as XY locations in space. The node then transforms these positions, which become the new UV values.

Note

This node doesn’t move pixels around, as each pixel operates in place.

Parameters

Mask

The amount of the new value to mix in with the original value. Higher values mix in more of the new value. Lower values mix in less of the new value.

The default value is 1, which means this node uses only the new value. See Mask for more information.

Order

The order in which to apply the translate, rotate, and scale transforms.

Translate

The amount to translate the values in their coordinates.

Rotate

The amount in degrees to rotate the values about the pivot.

Scale

The non-uniform scale of the values about the pivot.

Shear

The XY shear of the values.

Uniform Scale

The uniform scale of the values.

Pivot

The pivot used for rotations and scales, defined in their coordinates.

Invert Transformation

Inverts the computed transform before applying.

Inputs

source

The UV layer whose pixels define locations in XY space.

mask

An optional per-pixel mask amount that’s scaled by the Mask parameter.

Outputs

transform

The pixel values transformed in 2D space.

See also

Copernicus nodes