Houdini 21.0 Nodes Copernicus nodes

VDB Visualize Velocity Copernicus node

Traces streamers through a velocity VDB.

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Since 21.0

This operation visualizes a Velocity VDB by tracing trails through it. The result is geometry of the polylines and points of the streamers.

Parameters

Trail per Voxel

Instead of scattering a fixed number of streamers, every voxel in the plane is used as a streamer source. This can get heavy with high resolutions.

Number Trails

Scatter a fixed number of streamer sources in the source plane. This ensures the density is the same regardless of resolution, so the visualization does not become too slow or crowded.

Plane

What axis to extract from the volume. This is local to the volume’s space. Rotated or transformed volumes will have a corresponding rotated or transformed plane.

Relative Location

Controls if the slicing plane will be relative to the volume or in world coordinates. Relative ensures that volumes will always generate a slice through their data; but absolute ensures that animated volumes don’t have their slices jump around.

Position

The center of the point to start slicing from when in world coordinate mode.

Offset

Where the plane should be positioned inside the volume. In Relative Location mode, this is a relative coordinate, with -1..1 being the total range, so 0 means the center of the volume.

In world coordinate mode, this is added to the world-axis perpendicular to the selected plane. Note that if the volume is rotated this will not align with the volume’s axes.

Trail Length

How long the trail should be in seconds.

Maximum Velocity

The speed of each point on the trail is visualized after dividing by the maximum velocity.

Inputs

v

A Vector VDB of velocities to trace streamers in.

Outputs

trail

A Geometry containing streamers through the provided velocity VDB.

See also

Copernicus nodes