Houdini 21.0 Nodes Copernicus nodes

VDB Visualize Copernicus node

Creates multi-volume visualization.

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Since 21.0

This operation creates a Geometry output that is configured to visualize multiple VDBs together as a single volume. It corresponds largely with the Volume Visualization SOP, but allows working in COPs without switching context.

Parameters

Density

Density Scale

Fixed multiplier on the density field to control how opaque the volume is. If you are using a larger scene scale, you may need a smaller density scale.

Mode

How to apply the ramp to the emission amount. To have unbounded emission values, no ramp should be used.

Density Ramp

A ramp mapping the density color into a final density color.

Diffuse Color

Input Range

The input diffuse color will be remapped from this range to 0 to 1.

Mode

How to apply the ramp to the diffuse color. To have unbounded diffuse colors, such as from light fields, no ramp should be used.

Diffuse Ramp

A ramp mapping the remapped diffuse color into a final diffuse color.

Emission

Emission Scale

Intensity of the emissive component for smoke visualization. Higher values increase brightness of the internal glow. For example, of the flames in a fire simulation.

Input Range

The input emission amount will be remapped from this range to 0 to 1.

Mode

How to apply the ramp to the emission amount. To have unbounded emission values, no ramp should be used.

Emission Ramp

A ramp mapping the remapped emission amount into a final emission amount.

Emission Color

Input Range

The input emission color will be remapped from this range to 0 to 1.

Mode

How to apply the ramp to the emission color. To have unbounded emission colors, such as from light fields, no ramp should be used.

Emission Color Ramp

A ramp mapping the remapped emission color into a final emission color.

Shadows

Shadow Scale

An additional multiplier on the density field, applied after the Density Scale, when the volume is used for lighting. Increase this parameter to get darker self-shadows on low-density volumes.

Set Ambient Colors

Enable this toggle to control the appearance of smoke volumes lit with ambient light sources (by specifying Exposed Color and Occluded Color).

Exposed Color

Color of smoke that’s receiving direct light from an ambient light source. The default white setting indicates that areas exposed to external lights are bright. You can set this darker than Occluded Color to achieve a more cloud-like look, where areas deeper within the cloud experience more light scattering and thus appear brighter. Set Ambient Colors must be enabled to control this parameter.

Occluded Color

Color of smoke that’s not receiving any light from an ambient light source. The default black setting indicates that areas occluded from light are dark. You can set this brighter than Exposed Color to achieve a more cloud-like appearance, where areas deeper within the cloud (that is, those occluded from outside light) are more luminous due to a greater degree of internal scattering. Set Ambient Colors must be enabled to control this parameter.

Ambient Shadow Scale

Determines the intensity of self shadows from ambient light sources. The final amount of self-shadowing from these lights is controlled by the product of Density Scale, Shadow Scale, and Ambient Shadow Scale. The video demonstrates the value increasing from 0 to 1.

Note

Turning off this checkbox does not disable ambient shadowing. Instead, it keeps this property of the geometry unchanged. If no Ambient Shadow Scale is set, Ambient Occlusion on the Geometry tab of the Display Options controls the default amount of self-shadowing from ambient lights.

Note

The default headlight is treated as an ambient source by fog volumes.

Shadow Color

Controls the color of shadows cast by the smoke. The complements of these values act like additional density multipliers for light of each color (red, green, or blue).

Inputs

density

A Float VDB providing the density of a fog to visualize.

Cd

A Float or Vector VDB providing the color of each voxel.

emit

A Float VDB providing the magnitude of self-emission at each voxel.

emitcd

A Float or Vector VDB providing the color of emission at each voxel.

Outputs

geometry

A Geometry which combines the provided VDBs and sets the correct attributes for them to be visualized in the viewport as a single colored volume.

See also

Copernicus nodes