Houdini 22.0 Nodes Copernicus nodes

Attribute Sample with Adjacency Copernicus node

Creates a texture map of an attribute sampled from geometry.

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Since 22.0

This node rasterizes an attribute from a geometry into a texture map. Wire an adjacency cable from a Geometry to Adjacency COP into the adjacency input and then set the Attribute you want to sample. You can also choose which attribute Class to sample. The node automatically outputs the type of the attribute you select when the Signature is Select Automatically.

You can use the attrib input to sample a point attribute from another geometry. For example, wire an Attribute Extract COP that’s attached to a geometry into this input.

See Adjacency for information about how to use this node.

Parameters

Signature

The layer type that the attrib input accepts and the node outputs. Use Select Automatically for most workflows.

See Signatures for more information.

Attribute

The name of the geometry attribute to sample. For example, P provides a world space position map.

Class

The type of attribute class to sample.

Primitive

Sample a geometry’s primitive attribute.

Point

Sample a geometry’s point attribute.

Vertex

Sample a geometry’s vertex attribute.

Inputs

adjacency

The adjacency cable that the Geometry to Adjacency COP outputs.

attrib

An optional sample point attribute from geometry.

Outputs

attribute

The texture map with the attribute rasterized into a UV atlas.

See also

Copernicus nodes