Houdini 22.0 Nodes Copernicus nodes

Ocean Evaluate Copernicus node

Converts the layers of an ocean spectrum into an animated ocean surface.

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Since 22.0

This node takes the amplitude, frequency, and phase layers generated by the Ocean Spectrum COP and evaluates them at a given time to generate the height and horizontal displacement of the ocean surface. In essence, the two nodes together produce an animated ocean surface texture.

This node is similar in functionality to the Ocean Evaluate SOP.

Parameters

Scale

An overall multiplier applied to the amplitude of the evaluated waves. Higher values produce taller waves.

Chop

The amount of sharp cusps the waves will have. This horizontally displaces the surface towards the wave peaks, sharpening the crests and flattening the troughs.

Time

The time at which to evaluate the ocean surface.

Ocean Size

The world space size of the input ocean spectrum. This should match the Ocean Size used on the Ocean Spectrum COP that generated the input layers so that the horizontal displacement is scaled correctly.

Inputs

amplitude

The amplitude layer from an Ocean Spectrum COP.

frequency

The frequency layer from an Ocean Spectrum COP.

phase

The phase layer from an Ocean Spectrum COP.

Outputs

height

The vertical height of the ocean surface at each point.

cusp

The sharpness of the wave peaks at each point, with values ranging from below 0 where the wave is stretched out, to greater than 1 where the wave peak is so sharp it has inverted.

dir

The horizontal displacement of the ocean surface. This layer can be used to distort a texture that is attached to the water surface with the help of the Distort COP (for example, to animate the motion of ocean foam).

See also

Copernicus nodes