Houdini 22.0 Nodes Copernicus nodes

Test Geometry: Shader Ball Copernicus node

Creates a shader ball, which can be used to test shaders.

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Since 22.0

Test geometry provides some built in textured geometry to prototype and experiment with. Not only does it provide a more interesting starting point than a torus, but it is also more representative of the sort of geometry your effect will have to deal with: multiple components, holes, and not perfect geometry.

The shader ball provides a standardized method to test shaders.

Parameters

Signature

The geometry can be created as either polygons or as a VDB Signed Distance Field (SDF).

Voxel Size

The size of voxels for the SDF output. Smaller voxels will more accurately represent the test geometry, but at a higher time and memory cost.

Translate

Position of the center.

Rotate

Rotation of the geometry about its center.

Uniform Scale

Uniform scaling.

Outputs

geo

Either a geometry or float VDB output. The geometry output will be the surface, the float VDB will be the SDF.

See also

Copernicus nodes