Houdini 22.0 Nodes Copernicus nodes

Test Geometry: Tommy Copernicus node

Creates a soldier, which can be used as test geometry.

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Since 22.0

Test geometry provides some built in textured geometry to prototype and experiment with. Not only does it provide a more interesting starting point than a torus, but it is also more representative of the sort of geometry your effect will have to deal with: multiple components, holes, and not perfect geometry.

Because Tommy has multiple materials, the clothing and skin share UV space, so may have to be handled separately in the Copernicus pipeline.

Note

Tommy hopes one day to move on his own. Until then, it’s up to you to take him to new places and see new things.

Parameters

Signature

The geometry can be created as either polygons or as a VDB Signed Distance Field (SDF).

Voxel Size

The size of voxels for the SDF output. Smaller voxels will more accurately represent the test geometry, but at a higher time and memory cost.

Translate

Position of the feet.

Rotate

Rotation of the geometry about its feet.

Uniform Scale

Uniform scaling.

Skin

Output the skin geometry.

Clothing

Output the clothing geometry.

Add Shader

Whether to attach a default shader to render with embedded texture maps.

Outputs

geo

Either a geometry or float VDB output. The geometry output will be the surface, the float VDB will be the SDF.

skin

A cable of the skin material layers, consisting of basecolor, normal, roughness, and specular.

clothes

A cable of the clothing material layers, consisting of basecolor, normal, roughness, and specular.

See also

Copernicus nodes