Houdini 22.0 Nodes Copernicus nodes

Test Geometry: Otto Copernicus node

Creates Otto, a production quality test character.

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Since 22.0

This node provides Otto, a realistic production quality male character. Otto uses UDIM textures so is a good starting point to test UDIM based workflows. Note the UDIMs are not contiguous.

Parameters

Signature

The geometry can be created as either polygons or as a VDB Signed Distance Field (SDF).

Level of Detail

The resolution of the output Skin Surface geometry.

Render

High resolution, render quality geometry.

Proxy

Lower resolution geometry, best for uses that require fast processing.

Voxel Size

The size of voxels for the SDF output. Smaller voxels will more accurately represent the test geometry, but at a higher time and memory cost.

Translate

Position of the center of the feet.

Rotate

Rotation of the geometry about its center.

Uniform Scale

Uniform scaling.

Add Shader

Whether to attach a default shader to render with embedded texture maps.

UDIM

Override which UDIM is exported from this node. Normally the @UDIM context option is used, allowing processing of many UDIMs from a single COP chain. Specifying a specific UDIM will extract only that UDIM.

Outputs

geo

Either a geometry or float VDB output. The geometry output will be a surface, the float VDB will be the SDF.

basecolor

An RGB layer of the diffuse colors. By default the @UDIM context option will select which UDIM.

roughness

A Mono layer of the roughness. By default the @UDIM context option will select which UDIM.

See also

Copernicus nodes