Houdini 22.0 Nodes Copernicus nodes

Pyro Collision from Shape Copernicus node

Adds collision from pyro collision points representing implicit surfaces, into a VDB.

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Since 22.0

This node does not have controls for the collision shape options. Instead, use the Pyro Collision Shape node and connect its collision_points output to this node.

Inputs

collision

A Float VDB into which the pyro collision shape will be mixed.

collisionv

A Vector VDB into which the pyro collision shape will be mixed.

collision_points

Pyro collision points generated from the Pyro Collision Shape node, to be mixed in with the volumes.

Outputs

collision

The combined volume from the density VDB and the pyro collision shape.

collisionv

The combined volume from the v VDB and the pyro collision shape.

Parameters

See also

Copernicus nodes