Houdini 22.0 Nodes Copernicus nodes

Extrapolate with Adjacency Copernicus node

Fills areas of a texture outside the UV islands with information from their island neighbors.

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Since 22.0

This node extends the borders of a UV island using the pixel color information from its neighboring islands. Use this node to make sure that pixels on an island’s edge have viable neighbor pixels so that subsequent nodes without built-in adjacency awareness can use that data to work over texture seams.

Note

Adjacency workflows output the best results when the texture of the target matches that of the rasterized adjacency maps.

Turn on Transform Vectors between Islands to also transfer pixel vector information between islands when you're working with velocity fields and normals. This reorients the vector direction to match the rotation of neighboring islands.

You can also use this node to ensure that there is no mipmap bleeding for texture mapping. This node is similar to the Extrapolate Boundaries COP, but faster.

See Adjacency for information about how to use this node.

Parameters

Signature

The layer type that the source accepts.

See Signatures for more information.

Transform Vectors between Islands

Treats pixel data as vectors and orients those vectors to match the boundary rotation between islands.

Inputs

texture

The layer to extrapolate.

adjacency

The adjacency cable that the Geometry to Adjacency COP outputs.

Outputs

extrapolation

The texture with its UV shorelines filled with adjacent island data.

See also

Copernicus nodes