Houdini 22.0 Nodes Copernicus nodes

Space Transform with Adjacency Copernicus node

Transforms a vector from world space into tangent space.

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Since 22.0

This node transforms world space vectors into tangent space. In this node, tangent space refers to the parametrization of the tangent plane (the plane of best fit) on a 3D surface. Use this node when you need a geometry’s vectors to point in a specific direction.

Note

Adjacency workflows output the best results when the texture of the target matches that of the rasterized adjacency maps.

Wire an RGB vector that you want to transform into the coord input, and then wire an adjacency cable from a Geometry to Adjacency COP into the adjacency input.

See Adjacency for information about how to use this node.

Parameters

Signature

The layer type that the source outputs. RGB outputs the full vector and UV outputs only the X and Y components of the vector.

See Signatures for more information.

Transformation

The space to which you transform the vector.

World to Tangent

Transforms the vector from world space to tangent space.

Inputs

coord

The world space vector you want to transform.

adjacency

The adjacency cable that the Geometry to Adjacency COP outputs.

Outputs

transform

The texture with the transformed vector stored as a UV or RGB.

See also

Copernicus nodes