Houdini 22.0 Nodes Copernicus nodes

Layer to Geometry 2.0 Copernicus node

Converts a layer or VDB into geometry.

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This node converts an arbitrary number of wires into 2D volumes, VDBs, or camera primitives. The result is a geometry that’s suitable for processing in SOPs or converting back into a layer with the Geometry to Layer COP.

Inputs

layer

The original layer or VDB to convert.

Outputs

geometry

The geometry that contains 2D volumes, VDBs, and camera primitives.

See also

Copernicus nodes