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| Since | 20.0 |
Blends between the transformations represented by the two input matrices. Any combination of translation, rotation, and scale can be selectively used during the blend.
入力 ¶
a:
Matrix4
The initial transformation.
b:
Matrix4
Components of this transformation are blended into the initial transformation.
blend:
Float
When blend is 0, matrix a is returned. When blend is 1, the components of b override the components of a. When blend is between 0 and 1, the components of the transformations are blended.
components:
Int
A bitmask that determines the transformation components of matrix b to use during the blend. The default value is 7 (use the translation, rotation, and scale components).
The ComponentBoolsToInt subgraph provides a convenient interface for building the bitmask from Bool values.
accurate:
Bool
If set to True, the rotation is interpolated using spherical interpolation instead of linear interpolation.
出力 ¶
result:
Matrix4
The blended transformation.
| See also |