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| Since | 20.0 |
Decomposes a matrix into its individual transformation components. The order in which the components are decomposed is determined by the xOrd port.
入力 ¶
m:
Matrix4
The matrix from which to extract the transformation components.
xOrd:
Int
The order to extract the components from the matrix.
ポート値 |
トランスフォーム順 |
|---|---|
0 |
SRT |
1 |
STR |
2 |
RST |
3 |
RTS |
4 |
TSR |
5 |
TRS |
rOrd:
Int
The rotation order when extracting the rotation Euler angles.
ポート値 |
回転順 |
|---|---|
0 |
XYZ |
1 |
XZY |
2 |
YXZ |
3 |
YZX |
4 |
ZXY |
5 |
ZYX |
p:
Vector3
The position about which rotations and scales are performed. Set to the origin by default.
pr:
Vector3
The Euler angles (in degrees) about the X, Y, and Z axes that specify the base rotation about the pivot. These angles are always processed in 'XYZ' order.
出力 ¶
t:
Vector3
The translation components of the input matrix.
r:
Vector3
The rotation components of the input matrix. The rotation is represented by Euler angles, in degrees.
s:
Vector3
The scale components of the input matrix.
sh:
Vector3
The shear components of the input matrix. Shears are applied in XY, XZ, YZ order.
| See also |