This node is used in conjunction with Agent Look At to modify the transform of the head bone of an agent to orient it towards an object or position.
Whether this node is activated.
The group of agents to modify.
The first frame of the simulation, used for initialization.
The offset (in agent world space) to use from the head bone position.
Limit Head Turn Per Frame
If enabled, limits how far the agent’s head can rotate in a single frame. This causes the agent’s head to gradually turn towards the target. If disabled, the agent’s head will always look directly at the target position.
Adjust Immediately on Initial Frame
Specifies that the head should be adjusted immediately on the initial frame (if necessary), instead of being limited by the maximum turn rate.
Head Turn Angle
The maximum angle (in degrees) that the agent’s head can rotate by in a single frame if Limit Head Turn Per Frame is enabled.
The agent’s axis which will be aligned to follow the velocity vector. For example, setting this to 1,0,0 will align the agent’s X-axis with its velocity.