This node is used internally in the Crowd solver. It relies on the crowd system’s
steerforce attribute, so unlike other “POP Steer” nodes it is not also useful for plain particles.
This node modifies agent/particle speed based on its orientation and target velocity direction. It will be scaled based on agent orientation/facing direction and velocity direction. Value of zero will result in speed unaffected, where at Max Angle the speed will be zero. Any values in between will be linearly scaled 0 to 1.
When this is off, the node will have no effect. You can animate this to turn the behavior on or off at different times.
The attribute to use as the agent/particle’s direction/velocity. The default “Velocity” uses the
v attribute. Choose “Custom vector” if you want to use a custom attribute.
When Use is “Custom vector”, the name of the custom attribute to use.
Minimum angle between agent orientation and target velocity where speed is unaffected.
Maximum angle between agent orientation and target velocity where speed is zero.
Orientation is calculated relative to this direction.
Custom object to be used for reference.
Use Up Vector
Use Up as the agent’s up vector.
An up vector to use when calculating the agent’s heading.