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MaterialX Merge nodes take two Color4 inputs and use their built-in alpha channel(s) to control how the fg
and bg
inputs are combined. These merge nodes only apply to Color4 input types. They optionally support a mix
input Float. This allows for blending the original bg
(where mix
is 0) with the result of the operation (where mix
is 1).
Merge Operator |
RGB Result |
Alpha Result |
---|---|---|
MtlX Disjointover |
|
|
MtlX In |
|
|
MtlX Mask |
|
|
MtlX Matte |
|
|
MtlX Out |
|
|
MtlX Over |
|
|
パラメータ
fg
Color4
bg
Color4
mix
Float
出力
out
Color4