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これは、MtlX Multiplyと反対の結果が得られます。
MaterialX Blend nodes take two 1-4 Channel inputs and apply the same operation to all channels. The math for Alpha is the same as for R or RGB.
In the Blend Operator tabel, “F” and “B” refer to any individual channel of the fg
and bg
inputs respectively. They optionally support a mix
input Float. This allows for blending the original bg
(where mix
is 0) with the result of the operation (where mix
is 1).
Blend Operator |
Result per Channel |
---|---|
MtlX Plus |
|
MtlX Minus |
|
MtlX Difference |
|
MtlX Burn |
|
MtlX Dodge |
|
MtlX Screen |
|
MtlX Overlay |
|
パラメータ
fg
Float, Color3, Color4
bg
Float, Color3, Color4
mix
Float
出力
out
Float, Color3, Color4