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Since | 19.0 |
概要
This is a lens shader component that manipulates the shutter time distribution. This is commonly used with the Physical Lens Core node.
パラメータ
Rolling Shutter Direction
Time Offset Ramp Rotation
Time Offset Ramp
入力
u
The x coordinate of the current pixel (jittered), fit to 0, 1
.
v
The y coordinate of the current pixel (jittered), fit to 0, 1
.
出力
toffset
The time offset of the shutter time. This determines when in the shutter time the ray will be sent, see understanding time offset and scale for more information.
See also |