int agentclipchannel(<geometry>geometry, int prim, string clipname, string channel)
Returns the index of a channel in the specified animation clip.
Returns -1 if
clipname is not one of the agent’s animation clips,
prim is out of range,
prim is not an agent primitive, or
channel does not exist.
The name of the geometry file to reference. Inside Houdini, this may be
op:full_path_to_sop to reference a SOP.
The number of the input to reference. The first input is number
0, the second is
The primitive number.
The name of the animation clip.
Name of a channel in the animation clip.