matrix agentworldtransform(<geometry>geometry, int prim, int transform)
Returns an identity matrix if transform
is out of range, prim
is out of range, or prim
is not an agent primitive.
geometry
The name of the geometry file to reference. Inside Houdini, this may be op:full_path_to_sop
to reference a SOP.
opinput
The number of the input to reference. The first input is number 0
, the second is 1
, etc.
prim
The primitive number.
transform
Index of a transform in the agent’s rig.
See also | |
crowds | |
transform |