int setpointtransform(int geometry, int pt, matrix transform)
int setpointtransform(int geometry, int pt, matrix transform, int constrain)
Sets the v@P
and the 3@transform
attributes on the given point from the given 4×4 matrix.
pt
The point index to modify.
transform
The 4×4 transform.
constrain
When True, update the children point transforms when modifying a point world transform. When False, the children points stay in place like when using Child Compensation on a transform handle. Defaults to True;
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