matrix usd_worldtransform(<stage>stage, string primpath)
matrix usd_worldtransform(<stage>stage, string primpath, float timecode)
This function returns primitive’s world transform.
<stage>
When running in the context of a node (such as a wrangle LOP), this argument can be an integer representing the input number (starting at 0) to read the stage from. The integer is equivalent to the string form referencing a particular input, e.g., "opinput:0".
primpath
The path to the primitive.
timecode
The time code at which to evaluate the transform. If not given, the time code corresponding to the current frame is used.
Returns
The primitive’s world transform.
Examples
// Get the cube's world transform. matrix cube_world_xform = usd_worldtransform(0, "/src/cube");
See also | |
usd | |
usd_transform |