Houdini 19.0 VEX VEX Functions agentchannelvalue

agentchannelvalue VEX function

Returns the current value of an agent primitive’s channel.

Since 18.0

float  agentchannelvalue(<geometry>geometry, int prim, int channel)

Returns zero if prim is out of range, prim is not an agent primitive, or channel is out of range.

<geometry>

When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.

Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo) to read from. When running inside Houdini, this can be an op:/path/to/sop reference.

prim

The primitive number.

channel

Index of a channel in the agent’s rig.

See also
clip
crowds

agentchannelvalue