Houdini 19.0 VEX VEX Functions setagentcollisionlayers

setagentcollisionlayers VEX function

Sets the collision layers of an agent primitive.

Since 19.0

void  setagentcollisionlayers(int geohandle, int prim, string layernames[])

geohandle

Handle to the geometry to write to. geoself() can be used to get a handle to the current geometry.

prim

The primitive number.

layernames

A list of agent layer names.

See also
crowds
layer

setagentcollisionlayers