Houdini 19.0 VEX VEX Functions agentchannelcount

agentchannelcount VEX function

Returns the number of channels in an agent primitive’s rig.

int  agentchannelcount(<geometry>geometry, int prim)

Returns -1 if prim is out of range or is not an agent primitive.

<geometry>

When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.

Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo) to read from. When running inside Houdini, this can be an op:/path/to/sop reference.

prim

The primitive number.

See also
crowds

agentchannelcount