float mx_cellnoise(float pos)
float mx_cellnoise(vector2 pos)
float mx_cellnoise(vector pos)
float mx_cellnoise(vector4 pos)
vector mx_cellnoise(float pos)
vector mx_cellnoise(vector2 pos)
vector mx_cellnoise(vector pos)
vector mx_cellnoise(vector4 pos)
Returns a random number between 0 and 1. This function will produce the same values as the standard MaterialX library.
random |