int hex_adjacent(<geometry>geometry, int primindex, int faceno)
<geometry>
When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.
Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo) to read from. When running inside Houdini, this can be an op:/path/to/sop reference.
primindex
The primitive number.
faceno
The face on the hexahedron. Ranges from 0 to 5.
Returns
The primitive number of the hexahedron attached to the given face.
Returns -1 f the primitive is not a hex or doesn’t have an adjacent hexahedron.
Use hex_faceindex to get the vertex indices of each face of a hexahedron.
| See also | |
| hex | |
| proximity |