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The first and second inputs are 4×4 matrices.
The first input is a 4×4 matrix and the second is a quaternion rotation.
The first input is a 4×4 matrix and the second input is a 3×3 matrix.
The first and second inputs are arrays of 4×4 transforms. The output will be an array of the same length as that found on the first input, with each entry overlaid with the corresponding entry in the second input array.
Specifies which transform components (translation, rotation, or scale) of the layer to apply.
Specifies the weight of the blend ranging from 0 to 1. A bias of 0 outputs the base transform, and a bias of 1 fully overlays the layer.
The first transformation matrix and the base transform. This outputs when the bias is set to 0 or when no components are selected.
The second transformation matrix and the layer transform. As you increase the bias, the selected components of this input will be increasingly applied over the base transform up to a maximum bias of 1.
Lets you choose which transform components of the layer you want to apply.
The weight of the blend ranging from 0 to 1. A bias of 0 outputs the base transform, and a bias of 1 fully overlays the layer.
The resultant transform or blended transform.