Houdini 20.0 Nodes VOP nodes

Blend Transforms VOP node

Blends between two KineFX transformation matrices.

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Since 18.5

Parameters

Signature

Default Inputs

The first and second inputs are 4×4 matrices.

Quaternion Rotation

The first input is a 4×4 matrix and the second is a quaternion rotation.

3×3 Matrix

The first input is a 4×4 matrix and the second input is a 3×3 matrix.

Matrix Array

The first and second inputs are arrays of 4×4 transforms. The output will be an array of the same length as that found on the first input, with each entry overlaid with the corresponding entry in the second input array.

Components

Specifies which transform components (translation, rotation, or scale) of the layer to apply.

Bias

Specifies the weight of the blend ranging from 0 to 1. A bias of 0 outputs the base transform, and a bias of 1 fully overlays the layer.

Inputs

xform1

The first transformation matrix and the base transform. This outputs when the bias is set to 0 or when no components are selected.

xform2

The second transformation matrix and the layer transform. As you increase the bias, the selected components of this input will be increasingly applied over the base transform up to a maximum bias of 1.

components

Lets you choose which transform components of the layer you want to apply.

bias

The weight of the blend ranging from 0 to 1. A bias of 0 outputs the base transform, and a bias of 1 fully overlays the layer.

Outputs

xform

The resultant transform or blended transform.

See also

VOP nodes