Each export from the shader will be bound to a corresponding vex surface shader parameter, if it exists. If the bounding box is not specified for the procedural, a unit bounding box will be used.
The CVEX shader which is used to define the volume. Each parameter export from the shader will be bound to a corresponding VEX surface shader parameter (if it exists).
Represents the voxel divisions of the volume primitive used for rendering.
The bounding box controls let you specify a bounding box for the referenced geometry. Only when this bounding box is “on screen” will mantra load the referenced geometry. You can set Bounding Box to No bounding box required, in which case mantra will always load the references geometry regardless. You can also specify the bounding box by referencing the SOP’s bounding box in the SOP Bounds parameter.
The geometry whose bounding box you want to reference.
The minimum bounding box dimensions, when setting explicit bounds.
The maximum bounding box dimensions, when setting explicit bounds.