The node parameters reflect the officially supported attributes of the USD texture primitive. Please refer to the USD documentation for more info.
Path to the texture file.
Texture coordinate at which to fetch the texture value.
Specifies how to handle the s-coordinate when it’s outside the valid
0-1 (inclusive) range.
Black color outside of the range square.
Extend the value at the range boundary.
Repeat the value.
Flip and repeat the texture.
Look for the wrap metadata in the texture file itself.
Specifies how to handle the t-coordinate when it’s outside the valid
0-1 (inclusive) range. This parameter has the same choices as the Wrap S parameter above.
The value to use when texture can not be read.
Scale to be applied to all components of the texture.
Bias to be applied to all components of the texture.