Houdini 20.0 Nodes VOP nodes

Set Agent Layer VOP node

Sets the current layers or collision layers of an agent primitive.

Since 14.0



Specifies whether to assign a single layer to the agent, or a list of layers.

Geometry Handle

Refers to what geometry to write to. The default of 0 means the currently processed geometry.

Primitive Number

The primitive number of the agent primitive.


Whether to modify the current layer or the collision layer.

Layer Name

The name of one of the agent’s layers.

See also

VOP nodes