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Takes two 1-4 channel inputs fg and bg plus a separate float mix input, and mixes the fg and bg according to the mix value.

The operation for this node is F*mask+B(1-mask), where F and B refer to any channel of the fg and bg inputs respectively. The default value of mix is 0.

Parameters

fg

Float, BSDF, Color, Color4, Vector2, Vector3, Vector4, Displacement Shader, Surface Shader, EDF, VDF, Volume Shader

bg

Float, BSDF, Color, Color4, Vector2, Vector3, Vector4, Displacement Shader, Surface Shader, EDF, VDF, Volume Shader

mix

Float

Outputs

out

Float, BSDF, Color, Color4, Vector2, Vector3, Vector4, Displacement Shader, Surface Shader, EDF, VDF, Volume Shader

VOP nodes