Houdini 20.0 Nodes VOP nodes

Rounded Edge VOP node

Blends the normals between faces within specified radius.

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Since 16.5

= Rounded Edge = (edge)

This operator sends rays against nearby surfaces to blend the shading normals between faces. This can be useful to fake beveled edges on hard surfaces.

Inputs

Mode

Types of edges (concave or convex) to smooth.

Samples

Number of directions to trace.

Radius

Rounding radius, in Houdini units.

Cusp Angle

If the angle between the current shading normal and the normal of sampled surface is below this threshold (in degrees), it won’t be blended together.

nN

Normalized input normal. Uses global N if unconnected.

Object Scope

List of object names to trace against. Used to blend normals only against specific objects.

Outputs

No

Normalized result.

mo

Affected mask. Gives 1 if the normals are changed. 0 if normals are unchanged.

VOP nodes