Houdini 20.5 Nodes VOP nodes

Set Agent Transforms VOP node

Overrides the transforms of an agent primitive.

Since 14.0


Geometry Handle

Refers to what geometry to write to. The default of 0 means the currently processed geometry.

Primitive Number

The primitive number of the agent primitive.


Specifies whether the transforms are in local space or world space.


The new transform of each bone in the agent’s rig.

See also

VOP nodes