If the bounding box is not specified for the procedural, the bounding box of the texture map will be use.
Specifies the .i3d file to generate an iso-surface from.
The name of the density channel.
The density threshhold at which to generate the iso-surface.
Level Of Detail
Specify an alternate level of detail for the polygonization of the texture.
Specifies the type of filter to be used in evaluation of the texture. Choose between: Point (no filter), Box, Gaussian, Barlett/Triangular. Sinc Sharpening, Hamming, Blackman, and Catmull-Rom.
A float representing the filter width in both x and y directions. The filter width is used for analytic texture filtering across micropolygons when using micropolygon rendering. Typically you should use a width of 1.
The bounding box controls let you specify a bounding box for the referenced geometry. Only when this bounding box is “on screen” will mantra load the referenced geometry. You can set Bounding Box to No bounding box required, in which case mantra will always load the references geometry regardless. You can also specify the bounding box by referencing the SOP’s bounding box in the SOP Bounds parameter.
The geometry whose bounding box you want to reference.
The minimum bounding box dimensions, when setting explicit bounds.
The maximum bounding box dimensions, when setting explicit bounds.